Terra Mystica (EN)
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74,99 |
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Beschrijving
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In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a full information game without any luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads)Plains (Halflings, Cultists)Swamp (Alchemists, Darklings)Lake (Mermaids, Swarmlings)Forest (Witches, Auren)Mountain (Dwarves, Engineers)Wasteland (Giants, Chaos Magicians)Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult... AWARDS & HONORS2014 Diana Jones Award for Excellence in Gaming Nominee2013 Tric Trac d'Or Winner2013 Spiel des Jahres Kennerspiel des Jahres Recommended2013 Nederlandse Spellenprijs Best Expert Game Winner2013 Le Lys Passioné Finalist2013 JUG Game of the Year Winner2013 International Gamers Award - General Strategy: Multi-player Winner2013 Hra roku Winner2013 Gouden Ludo Winner2013 Golden Geek Most Innovative Board Game Nominee2013 Golden Geek Board Game of the Year Winner2013 Golden Geek Best Strategy Board Game Winner2013 Golden Geek Best Board Game Artwork/Presentation Nominee2013 Deutscher Spiele Preis Best Family/Adult Game Winner2012 Meeples' Choice Winner2012 Jogo do Ano Nominee
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a full information game without any luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads)Plains (Halflings, Cultists)Swamp (Alchemists, Darklings)Lake (Mermaids, Swarmlings)Forest (Witches, Auren)Mountain (Dwarves, Engineers)Wasteland (Giants, Chaos Magicians)Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult... AWARDS & HONORS2014 Diana Jones Award for Excellence in Gaming Nominee2013 Tric Trac d'Or Winner2013 Spiel des Jahres Kennerspiel des Jahres Recommended2013 Nederlandse Spellenprijs Best Expert Game Winner2013 Le Lys Passioné Finalist2013 JUG Game of the Year Winner2013 International Gamers Award - General Strategy: Multi-player Winner2013 Hra roku Winner2013 Gouden Ludo Winner2013 Golden Geek Most Innovative Board Game Nominee2013 Golden Geek Board Game of the Year Winner2013 Golden Geek Best Strategy Board Game Winner2013 Golden Geek Best Board Game Artwork/Presentation Nominee2013 Deutscher Spiele Preis Best Family/Adult Game Winner2012 Meeples' Choice Winner2012 Jogo do Ano Nominee
Spellenwinkel.nlIn een ver land waar woeste bergen, dichte bossen en stromende rivieren elkaar afwisselen, ontwaakt een oude strijd om invloed. In Terra Mystica leid je jouw factie die het landschap naar eigen wens kan hervormen om zo een bloeiend rijk kan opbouwen. In dit strategische gebiedscontrolevelspel verander je het landschap, ontwikkel je je infrastructuur en verzamel je grondstoffen om steeds krachtiger te worden. Elke factie heeft eigen vaardigheden en beperkingen, waardoor je zorgvuldig moet plannen hoe je uitbreidt zonder tegenstanders onbedoeld te helpen. Je huurt werkers in, bouwt structuren, verbetert je economie en gebruikt magie om tactische voordelen te behalen. Kun jij het land naar jouw hand zetten en jouw factie laten uitgroeien tot de sterkste macht van Terra Mystica? Waarom je Terra Mystica wilt spelen: Strategisch gebiedscontrolevelspel met tactiek Unieke facties met eigen vaardigheden zorgen voor enorme variatie Slim landschapsbeheer bepaalt jouw kracht en groei Perfect voor spelers die houden van planning en optimalisatie
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