The MIT Press
Design Research: Methods and Perspectives
Game Wizards: The Epic Battle for Dungeons & Dragons
Deep Time of the Media: Toward an Archaeology Hearing and Seeing by Technical Means
Speculative Everything, With a new preface by the authors: Design, Fiction, and Social Dreaming
Fortran 95 Handbook
Japan ness in Architecture
Architecture and Utopia: Design Capitalist Development
How to Speak Machine, with A New Preface by the Author: Gentle...
Getting to Work on Climate Policy: The Strategy of Labor Environmental Coalitions
The Joy of Search A Google Insider's Guide to Going Beyond Basics MIT Press
Category Theory For The Sciences
Somebody Should Do Something
Artificial Communication
Chase, Chance, and Creativity: The Lucky Art of Novelty
How to Research Like a Dog: Kafka’s New Science
Living with Complexity
the Demand Revolution: How Consumers Are Redefining Sustainability and Transforming Future of Business
Haunted Bauhaus
Raising AI: An Essential Guide to Parenting Our Future
Auditing AI
A Scientific Autobiography, reissue
The Scientific Attitude: Defending Science from Denial, Fraud, and Pseudoscience
Health Design Thinking, second edition: Creating Products and Services for Better
The Handbook of Rationality
the Secret Life of Data: Navigating Hype and Uncertainty in Age Algorithmic Surveillance
Somebody Should Do Something: How Anyone Can Help Create Social Change
Gambling with Truth an Essay on Induction and the Aims of Science
Civil Society & Political Theory (Paper)
Design after Capitalism: Transforming Today for an Equitable Tomorrow
Notebooks of a Wandering Monk
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