A1_Ogres of Worros Woods: A OnceWas RPG Adventure

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Bol The Ogres of Worros Woods A OnceWas Fantasy Adventure for 1st Level Characters >A Classic Quest with a Dark Twist The village of Green Meadow faces destruction. Savage ogres raid at night with disturbing intelligence-stealing weapons, kidnapping villagers, and following a plan that monsters shouldn't possess. The desperate mayor offers 50 gold pieces to anyone brave enough to end the threat. But this is no simple monster hunt. The trail leads from ogre caves to goblin warrens, revealing a conspiracy that connects werewolves, an immortal orc warlord, and the resurrection of an ancient evil. >What Makes It Special A Living Story - This adventure is also the opening of the novel The Odd Company & the Light of Yavanna. Play the same quest as legendary heroes-will your party's choices match theirs? Mystery & Betrayal - Investigation, clues, and a shocking twist your players won't see coming System Flexible - Designed for OnceWas RPG, easily adaptable to OSR, 5e, or other d20 systems >What's Inside (27 Pages) Complete 3-session adventure (6-9 hours) Detailed village with 5 key locations Multi-level dungeon with tactical maps 8 encounters: dire wolves, ogres, goblins, bloodmoths Investigation mechanics with clues and secrets Class-specific adventure hooks Complete monster stats and magic items Scaling advice for 3-6 players >Adventure Stats >Perfect For Starting a new campaign with depth Groups who enjoy mystery alongside combat Readers of The Odd Company novels Fans of classic adventure structure with modern storytelling >Part of the Adventure Path >Product Details >The heroes answered the call. The village awaits. But beneath Worros Woods, an ancient conspiracy unfolds... Download now and begin your legend!

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The Ogres of Worros Woods A OnceWas Fantasy Adventure for 1st Level Characters >A Classic Quest with a Dark Twist The village of Green Meadow faces destruction. Savage ogres raid at night with disturbing intelligence-stealing weapons, kidnapping villagers, and following a plan that monsters shouldn't possess. The desperate mayor offers 50 gold pieces to anyone brave enough to end the threat. But this is no simple monster hunt. The trail leads from ogre caves to goblin warrens, revealing a conspiracy that connects werewolves, an immortal orc warlord, and the resurrection of an ancient evil. >What Makes It Special A Living Story - This adventure is also the opening of the novel The Odd Company & the Light of Yavanna. Play the same quest as legendary heroes-will your party's choices match theirs? Mystery & Betrayal - Investigation, clues, and a shocking twist your players won't see coming System Flexible - Designed for OnceWas RPG, easily adaptable to OSR, 5e, or other d20 systems >What's Inside (27 Pages) Complete 3-session adventure (6-9 hours) Detailed village with 5 key locations Multi-level dungeon with tactical maps 8 encounters: dire wolves, ogres, goblins, bloodmoths Investigation mechanics with clues and secrets Class-specific adventure hooks Complete monster stats and magic items Scaling advice for 3-6 players >Adventure Stats >Perfect For Starting a new campaign with depth Groups who enjoy mystery alongside combat Readers of The Odd Company novels Fans of classic adventure structure with modern storytelling >Part of the Adventure Path >Product Details >The heroes answered the call. The village awaits. But beneath Worros Woods, an ancient conspiracy unfolds... Download now and begin your legend!


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Merk Independently Published
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  • 9798191446745
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