Build AI and gameplay systems that remain scalable as your Unity projects grow.Many Unity developers can build features. Far fewer can build architectures that remain maintainable as AI, gameplay complexity, content volume, and performance demands increase. This book shows how professional Unity systems are designed, connected, optimized, and scaled for real production environments.Inside This Book, You'll Learn How To: - Design low-coupling, high-cohesion game architectures that remain maintainable as projects grow - Implement finite state machines, behavior trees, GOAP, and Utility AI for intelligent agent decision-making - Build perception systems with vision, hearing, memory, threat assessment, and target prioritization - Create navigation systems using NavMesh, steering behaviors, A* pathfinding, and flow-field techniques - Develop modular combat frameworks with extensible abilities, weapons, damage pipelines, and status effects - Architect inventory, crafting, economy, loot, quest, and dialogue systems that scale without becoming fragile - Generate procedural worlds using noise functions, dungeon generation techniques, and Wave Function Collapse - Use ScriptableObjects, event systems, runtime sets, dependency management, and data-driven workflows effectively - Scale simulations to large agent counts using ECS, the Unity Job System, Burst Compiler, and parallel processing - Profile, debug, benchmark, and optimize gameplay systems for production environments - Integrate reinforcement learning, ML-Agents, LLM-powered NPCs, dynamic dialogue, and procedural quest generation - Build systems that designers can configure, programmers can extend, and teams can maintain over the lifetime of a projectWho This Book Is ForThis book is for Unity developers who already understand the fundamentals of C# and Unity development and want to build professional-quality game systems. Whether you're an indie developer, gameplay programmer, technical designer, or studio developer, you'll learn the architectural patterns and implementation strategies used to manage complexity in modern games.What You'll Be Able to Do After ReadingBy the end of this book, you'll be able to design and implement interconnected AI and gameplay systems with confidence. You'll understand not only how individual systems work, but how they communicate, scale, and evolve within a larger game architecture. Instead of creating systems that become technical debt, you'll be equipped to build maintainable, extensible, and high-performance gameplay architectures capable of supporting production-scale games.
AmazonPagina's: 279, Paperback, Independently published
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