ArtsIT, Interactivity and Game Creation: 14th EAI International Conference, ArtsIT 2025, Dubai, United Arab Emirates, November 79, Proceedings, Part I: 695

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Bol This two-volume set LNICST 695-696 constitutes the proceedings of the 14th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2025, held in Dubai, United Arab Emirates, during November 7–9, 2025. The 53 full papers included in these volumes were carefully reviewed and selected from189 submissions. This two-volume set LNICST 695-696 constitutes the proceedings of the 14th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2025, held in Dubai, United Arab Emirates, during November 7–9, 2025. The 53 full papers included in these volumes were carefully reviewed and selected from189 submissions. They are organized into the following topical sections: Advanced Game Accessibility; Broadcasting in the AI Age; Exploring Digital Innovation; Accessible Digital Music; Art and Design in the AI Era; Interactive Design in Intangible Heritage; Transcending Reality; Exploring the Intersection of Biofeedback and Art; and Posters & Demos.

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This two-volume set LNICST 695-696 constitutes the proceedings of the 14th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2025, held in Dubai, United Arab Emirates, during November 7–9, 2025. The 53 full papers included in these volumes were carefully reviewed and selected from189 submissions. This two-volume set LNICST 695-696 constitutes the proceedings of the 14th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2025, held in Dubai, United Arab Emirates, during November 7–9, 2025. The 53 full papers included in these volumes were carefully reviewed and selected from189 submissions. They are organized into the following topical sections: Advanced Game Accessibility; Broadcasting in the AI Age; Exploring Digital Innovation; Accessible Digital Music; Art and Design in the AI Era; Interactive Design in Intangible Heritage; Transcending Reality; Exploring the Intersection of Biofeedback and Art; and Posters & Demos.


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