Building Museum Games: A Practical Guide

Prijzen vanaf
32,47

Uitgelicht

VERGELIJK ALLE AANBIEDERS (3)

Beschrijving

Bol This book bridges the gap between museum professionals and game designers, provides strategies for creating museum games, highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement. This book bridges the gap between museum professionals and game designers, providing strategies for creating engaging digital, analog, or digital/physical games for museums. Through a series of examples, templates and activities, readers of this book can learn a structured process of game design, including approaches for how to:- Establish design parameters- Build simple wireframes- Create prototypes- Work with contractors- Build basic budgets and schedules- Engage visitors as testers and collaborators The book highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement. All of these techniques are tailored to the unique challenges of designing games in the museum world and include practical considerations on how to build with and within an institution.

Vergelijk aanbieders (3)

Shop
Prijs
Verzendkosten
Totale prijs
32,47
Gratis
32,47
Naar shop
Gratis Shipping Costs
34,99
Gratis
34,99
Naar shop
Gratis Shipping Costs
34,99
Gratis
34,99
Naar shop
Gratis Shipping Costs
Beschrijving (2)
Bol

This book bridges the gap between museum professionals and game designers, provides strategies for creating museum games, highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement. This book bridges the gap between museum professionals and game designers, providing strategies for creating engaging digital, analog, or digital/physical games for museums. Through a series of examples, templates and activities, readers of this book can learn a structured process of game design, including approaches for how to:- Establish design parameters- Build simple wireframes- Create prototypes- Work with contractors- Build basic budgets and schedules- Engage visitors as testers and collaborators The book highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement. All of these techniques are tailored to the unique challenges of designing games in the museum world and include practical considerations on how to build with and within an institution.

Amazon

Pagina's: 152, Paperback, Bloomsbury Academic


Productspecificaties

Merk Bloomsbury Academic
EAN
  • 9798216379751
Maat

Prijzen voor het laatst bijgewerkt op:

Uitgelichte Keuze
32,47
Naar shop