Emerald Points Press B to Belong

Prijzen vanaf
51,99

Uitgelicht


Beschrijving

Bol Positioning esports programs as spaces for social inclusion within our schools, this work provides educators with practical strategies for removing barriers to participation and belonging for students with disabilities and neurological differences to make school a place where all students want to be. Around the world, schools are establishing and expanding esports programs as a way to grapple with issues of school refusal and poor mental health. However, educators are often unsure of how to include players from marginalised backgrounds who often need this support the most. Positioning esports programs as spaces for social inclusion within our schools, Press B to Belong provides educators with practical strategies to remove barriers to participation, promote a sense of belonging for students with disabilities and neurological differences, and bring about a cultural shift in our educational settings. Presenting a series of case studies on successful esports programs operating in schools today, chapters examine a number of labels of difference and focus on creating supportive environments that allow people with intersecting identities to feel safe, welcome, and included in their local esports program. Recognising that esports present unique opportunities for examining gamer identity, the authors offer tools for promoting of gender inclusivity and using esports as a space for supporting players with disability and cultural diversity. Aligning research with lived experience, Press B to Belong equips teachers, allied health professionals, and school support staff with the language and steps to use esports to address a range of needs, celebrate intersecting identities, and make school a place where all students want to be.

Vergelijk aanbieders (1)

Shop
Prijs
Verzendkosten
Totale prijs
51,99
Gratis
51,99
Naar shop
Gratis Shipping Costs
Beschrijving (1)

Positioning esports programs as spaces for social inclusion within our schools, this work provides educators with practical strategies for removing barriers to participation and belonging for students with disabilities and neurological differences to make school a place where all students want to be. Around the world, schools are establishing and expanding esports programs as a way to grapple with issues of school refusal and poor mental health. However, educators are often unsure of how to include players from marginalised backgrounds who often need this support the most. Positioning esports programs as spaces for social inclusion within our schools, Press B to Belong provides educators with practical strategies to remove barriers to participation, promote a sense of belonging for students with disabilities and neurological differences, and bring about a cultural shift in our educational settings. Presenting a series of case studies on successful esports programs operating in schools today, chapters examine a number of labels of difference and focus on creating supportive environments that allow people with intersecting identities to feel safe, welcome, and included in their local esports program. Recognising that esports present unique opportunities for examining gamer identity, the authors offer tools for promoting of gender inclusivity and using esports as a space for supporting players with disability and cultural diversity. Aligning research with lived experience, Press B to Belong equips teachers, allied health professionals, and school support staff with the language and steps to use esports to address a range of needs, celebrate intersecting identities, and make school a place where all students want to be.


Productspecificaties

EAN
  • 9781804559277
Maat

Prijzen voor het laatst bijgewerkt op:

Uitgelichte Keuze
51,99
Naar shop