Fighting Fantasy: Sorcery 2: Cityport of Traps

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Bol You, the hero, must brave the city of Khare, where every doorway or alley conceals sudden danger. You will need all your wits about you to avoid the traps and survive the unimaginable horrors ahead... PART STORY, PART GAME - PURE ADVENTURE! “A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids – it’s great to think that a new generation are going to be similarly captivated” bestselling author Charlie Higson You, the hero, must brave the city of Khare, where every doorway or alley conceals sudden danger. You will need all your wits about you to avoid the traps and survive the unimaginable horrors ahead... ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books!

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Beschrijving (1)

You, the hero, must brave the city of Khare, where every doorway or alley conceals sudden danger. You will need all your wits about you to avoid the traps and survive the unimaginable horrors ahead... PART STORY, PART GAME - PURE ADVENTURE! “A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids – it’s great to think that a new generation are going to be similarly captivated” bestselling author Charlie Higson You, the hero, must brave the city of Khare, where every doorway or alley conceals sudden danger. You will need all your wits about you to avoid the traps and survive the unimaginable horrors ahead... ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books!


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