Click. The screen goes off - and your kid goes BOOM. Sound familiar?Finn is deep inside his game when Mom says it's time. Cue the meltdown of the century. Meet Finn, and Zip, the golden hummingbird only he can see, who knows the secret pilots know: you don't crash when the fun ends - you land. With Landing-Gear - five minutes = circle the runway (finish, no new level) - one minute = wheels down - off = you've landed, stretch your wings - Finn learns to turn off the screen without a crash. And he discovers the best part of all: with all his energy still in the tank, the real adventure was waiting after the screen went dark.- A funny story for the "five more minutes" battle - no nagging, no shame- One concrete reset kids can run themselves for screens, TV, and any fun ending- Finn ends proud and still loves his games - he just knows how to land- Great for transitions, device limits, and self-regulation- Includes a short "For Grown-Ups" guideBook 5 of the Finn & Zip series - full-speed stories for big-energy kids. Ages 4-8.
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