Fizzwip's Treasury of Absurd Curiosities volume 2

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Bol Absurdly UsefulFor centuries, Fizzwip has traveled the realms, trading in magic items. Those of simple and obvious function sold quickly, while those requiring a more creative approach were passed over. As a result, he has steadily amassed a vast treasury of items that only a truly discerning buyer will find value in.D&D, Daggerheart, and MoreHaving traversed every realm, Fizzwip's wares are not limited to any one fantasy RPG. With a mind towards both D&D and Daggerheart, these items have been made accessible to both. They are written in a way that conveys their function and without conflicting with any system-specific mechanics. As such, they will fit well in nearly any fantasy RPG.Volume 2: Curios & ContainersThis volume contains bags and baubles.Convention-Breaking, Not Game-BreakingEvery item is built to be both bizarre and functional; the contents of this book embrace absurdity with intention. Items that walk a fine line between ridiculous and marginally effective. These are enchanted oddities that twist expectations, spark outlandish plans, and lead to those glorious moments where your players say, "Wait... I can actually use this?" The goal isn't to have game-breaking and overpowered artifacts that derail the story, but to make every journey a little weirder, a little wilder, and a lot more memorable. It's a toolkit for DMs and players who like their adventures with a generous side of chaos, creativity, and just the right amount of nonsense.

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Absurdly UsefulFor centuries, Fizzwip has traveled the realms, trading in magic items. Those of simple and obvious function sold quickly, while those requiring a more creative approach were passed over. As a result, he has steadily amassed a vast treasury of items that only a truly discerning buyer will find value in.D&D, Daggerheart, and MoreHaving traversed every realm, Fizzwip's wares are not limited to any one fantasy RPG. With a mind towards both D&D and Daggerheart, these items have been made accessible to both. They are written in a way that conveys their function and without conflicting with any system-specific mechanics. As such, they will fit well in nearly any fantasy RPG.Volume 2: Curios & ContainersThis volume contains bags and baubles.Convention-Breaking, Not Game-BreakingEvery item is built to be both bizarre and functional; the contents of this book embrace absurdity with intention. Items that walk a fine line between ridiculous and marginally effective. These are enchanted oddities that twist expectations, spark outlandish plans, and lead to those glorious moments where your players say, "Wait... I can actually use this?" The goal isn't to have game-breaking and overpowered artifacts that derail the story, but to make every journey a little weirder, a little wilder, and a lot more memorable. It's a toolkit for DMs and players who like their adventures with a generous side of chaos, creativity, and just the right amount of nonsense.

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Pagina's: 42, Paperback, Jerry Joe Seltzer


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Merk Jerry Joe Seltzer
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