Fundamentals of Computer Graphics
Uitgelicht
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101,35 |
Naar shop
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125,00 |
Naar shop
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Beschrijving
Bol
Comprehensive coverage of foundational concepts including geometric modeling, transformations, and projection systems. Detailed discussion of rendering pipelines, shading models, illumination techniques, and rasterization processes. Introduction to ray tracing, global illumination, and physically based rendering approaches. Exploration of textures, materials, color theory, and visual perception relevant to graphics design. Treatment of animation principles, motion representation, and keyframe techniques. Overview of computer graphics hardware, GPU architectures, and real-time rendering systems. Examples and diagrams that aid in understanding key mathematical and computational concepts. Suitable for students, educators, digital artists, game developers, and professionals working with visual computing technologies.
Comprehensive coverage of foundational concepts including geometric modeling, transformations, and projection systems. Detailed discussion of rendering pipelines, shading models, illumination techniques, and rasterization processes. Introduction to ray tracing, global illumination, and physically based rendering approaches. Exploration of textures, materials, color theory, and visual perception relevant to graphics design. Treatment of animation principles, motion representation, and keyframe techniques. Overview of computer graphics hardware, GPU architectures, and real-time rendering systems. Examples and diagrams that aid in understanding key mathematical and computational concepts. Suitable for students, educators, digital artists, game developers, and professionals working with visual computing technologies.
AmazonPagina's: 472, Hardcover, Kruger Brentt Publisher Uk. Ltd.
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