Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Irrlicht supports 3D rendering via OpenGL, DirectX 8 and 9, OpenGL ES, and internal software rasterizers. External renderers and windowing systems plugged in through simple interfaces, giving rise to community-made SDL, iPhone and SymbianOS devices. The engine comes with a library of standard material renderers, allowing fallback materials where user hardware is unable to handle advanced techniques. New materials can be added to the engine at run-time, allowing users to write their own as required. In addition to legacy fixed-function pipeline materials, programmable Pixel and Vertex Shaders (1.1 to 3.0 and 4.0 using GLSL), ARB Fragment and Vertex Programs, HLSL and GLSL materials are supported.
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