Lecture Notes in Computer Science15741 Extended Reality

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Bol The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025.The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections:Part I: Virtual Reality; and Augmented and Mixed Reality.Part II: Extended Reality; and Extended Reality in Education and Learning.Part III: Transforming Research and Clinical Interventions with eXtended Reality.Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare.Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage.Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games.Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics.

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The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025.The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections:Part I: Virtual Reality; and Augmented and Mixed Reality.Part II: Extended Reality; and Extended Reality in Education and Learning.Part III: Transforming Research and Clinical Interventions with eXtended Reality.Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare.Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage.Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games.Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics.


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