Manifests of the Abyss: A Solo Cthulhu Mythos Horror Gamebook

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Bol Arkham, 1928. Elias Corbett spent eleven years clearing cargo through the customs house, learning when to ask questions and when to look the other way. Then the crates began arriving: curios, religious statuary, geological specimens, and other harmless names for things no honest manifest should contain. Corbett signed the papers. Now a man connected to those shipments has vanished, the dreams will not stop, and the records Corbett once approved are leading him toward a secret trade beneath Arkham - and toward something that may be looking back. MANIFESTS OF THE ABYSS is a standalone solo Cthulhu Mythos horror gamebook. You are the investigator. Search the customs archive. Question witnesses. Follow the waterfront. Examine forbidden evidence. Solve puzzles and decide which truths are worth pursuing as every discovery carries a price. Your choices shape the investigation. What you learn can save you. What you learn can also destroy you. No Game Master or gaming group is required. All you need is the book, something to write with, and the willingness to sign the next manifest.

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Arkham, 1928. Elias Corbett spent eleven years clearing cargo through the customs house, learning when to ask questions and when to look the other way. Then the crates began arriving: curios, religious statuary, geological specimens, and other harmless names for things no honest manifest should contain. Corbett signed the papers. Now a man connected to those shipments has vanished, the dreams will not stop, and the records Corbett once approved are leading him toward a secret trade beneath Arkham - and toward something that may be looking back. MANIFESTS OF THE ABYSS is a standalone solo Cthulhu Mythos horror gamebook. You are the investigator. Search the customs archive. Question witnesses. Follow the waterfront. Examine forbidden evidence. Solve puzzles and decide which truths are worth pursuing as every discovery carries a price. Your choices shape the investigation. What you learn can save you. What you learn can also destroy you. No Game Master or gaming group is required. All you need is the book, something to write with, and the willingness to sign the next manifest.


Productspecificaties

Merk Independently Published
EAN
  • 9798192894088
Maat


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