James Wagner and his Ergosian compatriots have escaped QieLahr, the NuRac gladiator camp. They've been joined and welcomed by Mirko of Vargath and his rebel army. But, the NuRac Supreme Commander, SyKrahvo, still wields a Soork-a forbidden implement of vast energies and destructive potential-and if he and the NuRac forces are allowed to march on the Ergosian city of Vargath, it will mark the beginning of the end for the Ergosian people. One hope exists. Tamek of Vishkor, the last remaining holy Sentinel, has limited recollection of where the four other known Soork may be hidden. If the rebels can procure at least one of them, they might be able to counter SyKrahvo's damaging stranglehold on the realm. But who will the questers be? And how will Wagner-known as Voknor to the Ergosians-ply his esoterica of unfathomable magiks and the memories of his once-enlightening visions into a means to help finish the NuRacs forever? Of Quests and Quandaries launches where Of Staves and Sigmas left off; it reintroduces old characters and recruits several new ones into the fight. And, in Geoffrey Verdegast's typical style, it never leads the reader in quite the direction that he expects. Yes, the words are big. And the book itself is voluminous. But the action, the character-building, and the pay-off are all huge as well!
AmazonPagina's: 648, Paperback, Geoffrey Verdegast
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