Pathfinder ADV PATH CURTAIN Call (P2) Adventure Path: Bring the House Down (Curtain 3 of 3)

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Bol The time has come for your opera's premiere, but when an unexpected disaster strikes, the adventuring producers are forced to become adventuring heroes once again, as they scramble to untangle and then stand against a nefarious plot. Can you ensure all your hard work in producing an opera pays off while simultaneously opposing the plans of a malevolent god? Bring the House Down is a Pathfinder Second Edition adventure for four 18th-level characters. This adventure concludes the Curtain Call Adventure Path, a three-part campaign in which a group of adventurers help to produce an opera based on their own prior adventures while simultaneously facing a new threat that only the most powerful of heroes can stop. This adventure also reveals long-standing truths about one of Pathfinder's most secretive and mysterious gods, powerful magical items and artifacts to discover, and several strange and devastating new monsters fit to challenge the game's most powerful heroes! Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open RPG Creative License and work with the remastered Pathfinder Second Edition and compatible roleplaying games.

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The time has come for your opera's premiere, but when an unexpected disaster strikes, the adventuring producers are forced to become adventuring heroes once again, as they scramble to untangle and then stand against a nefarious plot. Can you ensure all your hard work in producing an opera pays off while simultaneously opposing the plans of a malevolent god? Bring the House Down is a Pathfinder Second Edition adventure for four 18th-level characters. This adventure concludes the Curtain Call Adventure Path, a three-part campaign in which a group of adventurers help to produce an opera based on their own prior adventures while simultaneously facing a new threat that only the most powerful of heroes can stop. This adventure also reveals long-standing truths about one of Pathfinder's most secretive and mysterious gods, powerful magical items and artifacts to discover, and several strange and devastating new monsters fit to challenge the game's most powerful heroes! Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open RPG Creative License and work with the remastered Pathfinder Second Edition and compatible roleplaying games.


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