Player-Centered Game Design Build games people can't stop playing.Most games fail-not because they look bad, but because they ignore the one thing that matters: the player.This book teaches you how to stop designing in a vacuum and start creating games players actually love. You'll learn how to involve real players from the start, fix friction before it costs you money, and align your game design with what players want-without sacrificing your creative vision.Inside, you'll discover how to: - Create games that feel intuitive, polished, and rewarding-right from the first playthrough- Replace guesswork with data-driven insights using participatory and contextual design- Anticipate and fix user experience issues before they become release-day disasters- Apply usability principles used by the world's most successful games- Win over both your team and your players with a player-first mindsetWhether you're a solo dev, game designer, product lead, or UX researcher, this book will give you the tools to transform your design process-and your outcomes.
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