Kabir has a plan. Step four is the stage. His sister Noor has a rota, and it is stuck to the fridge. Kabir is going to be a pro gamer. He has a plan on his wall, a headset round his neck and a leg that bounces when he lies. Noor reads instructions. She goes to nine and waits. Fair is her favourite thing. Then the Lanternfall Junior Academy sends a message to the big screen in the living room, and the name on it is not the one everybody expected. Now there is a cable in the flour tin, an egg timer on the shelf, a treaty with seven articles, a cat who keeps typing to the coach, and a cup final at 8pm on a Saturday that Mum says will end at nine, whatever the score. A funny, warm, illustrated chapter book about twins, screens, parents who are sometimes wrong, and what happens when the person you are trying to beat is the person you share a wall with. Full colour illustrations on almost every page. For readers aged 7 to 10 who play games, read the instructions, or live with someone who does the opposite.
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