Realistic Ray Tracing

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Bol Concentrating on the 'nuts and bolts' of writing ray tracing programs, this book emphasizes practical and implementation issues and takes the reader through the details needed to write a modern rendering system. Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.

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Concentrating on the 'nuts and bolts' of writing ray tracing programs, this book emphasizes practical and implementation issues and takes the reader through the details needed to write a modern rendering system. Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.

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Pagina's: 236, Editie: 2, Paperback, Taylor & Francis


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Merk CRC Press
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  • 9781568814612
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