Scaleform

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Bol Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Scaleform Corporation is a developer providing middleware for use in the computer and video game industry. Their most recent software, Scaleform GFx, is a vector graphics rendering engine used to display Adobe Flash-based user interfaces, HUDs, and animated textures for games for the PC, Mac, Linux, as well as Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, and Wii console and handheld game systems. Scaleform GFx contains several core systems: a vector-to-triangle tessellation engine with a patent-pending, edge anti-aliasing algorithm that uses subpixel triangles to smooth the edges; mesh cache to manage tessellated triangle data; vector-graphic based font system that uses a single texture to dynamically cache glyphs on demand; optimized ActionScript 2 virtual machine with garbage collection; memory and performance analyzers; audio support via a wrapper with FMOD, Wwise and other audio engines; and XML and CSS support.

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Beschrijving (1)

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Scaleform Corporation is a developer providing middleware for use in the computer and video game industry. Their most recent software, Scaleform GFx, is a vector graphics rendering engine used to display Adobe Flash-based user interfaces, HUDs, and animated textures for games for the PC, Mac, Linux, as well as Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, and Wii console and handheld game systems. Scaleform GFx contains several core systems: a vector-to-triangle tessellation engine with a patent-pending, edge anti-aliasing algorithm that uses subpixel triangles to smooth the edges; mesh cache to manage tessellated triangle data; vector-graphic based font system that uses a single texture to dynamically cache glyphs on demand; optimized ActionScript 2 virtual machine with garbage collection; memory and performance analyzers; audio support via a wrapper with FMOD, Wwise and other audio engines; and XML and CSS support.


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