Serious Games: 12th Joint International Conference, JCSG 2026, Valletta, Malta, December 34, Proceedings: 17233

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Bol This book constitutes the refereed proceedings of the 12th Joint International Conference on Serious Games, JCSG 2026, held in Valetta, Malta, during December 3–4, 2026.The 19 full papers, 6 short papers, 4 poster papers, and 4 demo papers included in this book were carefully reviewed and selected from 51 submissions. This book constitutes the refereed proceedings of the 12th Joint International Conference on Serious Games, JCSG 2026, held in Valetta, Malta, during December 3–4, 2026. The 19 full papers, 6 short papers, 4 poster papers, and 4 demo papers included in this book were carefully reviewed and selected from 51 submissions. Following under topical section: Games as Epistemic Tools: Perspectives and Critical Reflections; Civic Engagement, Climate Governance, and Media Literacy; Game-Based Learning and Adaptive Educational Support; Immersive Experiences, Communication, and Collaborative Play; Serious Games for Health and Well-Being; Design Frameworks, Gamification, and Reusability; Demos; Posters.

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Beschrijving (1)

This book constitutes the refereed proceedings of the 12th Joint International Conference on Serious Games, JCSG 2026, held in Valetta, Malta, during December 3–4, 2026.The 19 full papers, 6 short papers, 4 poster papers, and 4 demo papers included in this book were carefully reviewed and selected from 51 submissions. This book constitutes the refereed proceedings of the 12th Joint International Conference on Serious Games, JCSG 2026, held in Valetta, Malta, during December 3–4, 2026. The 19 full papers, 6 short papers, 4 poster papers, and 4 demo papers included in this book were carefully reviewed and selected from 51 submissions. Following under topical section: Games as Epistemic Tools: Perspectives and Critical Reflections; Civic Engagement, Climate Governance, and Media Literacy; Game-Based Learning and Adaptive Educational Support; Immersive Experiences, Communication, and Collaborative Play; Serious Games for Health and Well-Being; Design Frameworks, Gamification, and Reusability; Demos; Posters.


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