Steve Jackson Games Illuminati Y2K Expansion Strategy Card Game Add On 73 New Groups & 26 Special Cards for the Classic Conspiracy Fun 3 6 Players Ages 10+ English

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Bol Partner The Y2K bug failed to knock civilization back to the stone age, but it did inspire this expansion for Illuminati– adding another layer of weirdness to the classic game of conspiracy. Add the Alien Abductors, Cattle Mutilators, Gamers, and 73 other groups to your power structure. Twenty-six Special cards and two Illuminati groups – Shangri-La and Church of the SubGenius – further the frenzy.Illuminati Y2K adds new ways to beef up your Illuminati group and its puppets. Use High Fashion to channel megabucks to Discordia, or Computer Dating Services to add extra cards to the Network's hand. Play Red Scare, May Day, or Political Correctness for additional income or pump up Resistance, but only for one Alignment. Add your favorite organization, urban legend, or personality with the six blank Group cards. Plus: Ninjas!This is not a stand-alone game; you'll need Illuminati to play.​Key features: New Conspiracy Layers: Illuminati Y2K adds another level of intrigue and absurdity to the original Illuminati game, bringing in Alien Abductors, Cattle Mutilators, Gamers, and 73 other unusual groups to expand your power structure. Fresh Strategies with Special Cards: The expansion includes 26 new Special cards that offer creative ways to manipulate income, power, and influence, with options like High Fashion, Red Scare, and Political Correctness for unique twists in gameplay. New Illuminati Factions: Two additional Illuminati groups, Shangri-La and the Church of the SubGenius, provide players with fresh opportunities and abilities to alter the flow of the game. Customization with Blank Cards: Six blank Group cards allow players to bring their own favorite groups, urban legends, or fictional personalities into the game, enhancing personalization and replayability. 110 Cards for Expanded Gameplay: This 110-card expansion pack offers players a wide range of new ways to build influence, sabotage others, and control their conspiratorial webs—perfect for fans looking to add even more depth and humor to Illuminati. Contents: 110 cards

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Bol Partner

The Y2K bug failed to knock civilization back to the stone age, but it did inspire this expansion for Illuminati– adding another layer of weirdness to the classic game of conspiracy. Add the Alien Abductors, Cattle Mutilators, Gamers, and 73 other groups to your power structure. Twenty-six Special cards and two Illuminati groups – Shangri-La and Church of the SubGenius – further the frenzy.Illuminati Y2K adds new ways to beef up your Illuminati group and its puppets. Use High Fashion to channel megabucks to Discordia, or Computer Dating Services to add extra cards to the Network's hand. Play Red Scare, May Day, or Political Correctness for additional income or pump up Resistance, but only for one Alignment. Add your favorite organization, urban legend, or personality with the six blank Group cards. Plus: Ninjas!This is not a stand-alone game; you'll need Illuminati to play.​Key features: New Conspiracy Layers: Illuminati Y2K adds another level of intrigue and absurdity to the original Illuminati game, bringing in Alien Abductors, Cattle Mutilators, Gamers, and 73 other unusual groups to expand your power structure. Fresh Strategies with Special Cards: The expansion includes 26 new Special cards that offer creative ways to manipulate income, power, and influence, with options like High Fashion, Red Scare, and Political Correctness for unique twists in gameplay. New Illuminati Factions: Two additional Illuminati groups, Shangri-La and the Church of the SubGenius, provide players with fresh opportunities and abilities to alter the flow of the game. Customization with Blank Cards: Six blank Group cards allow players to bring their own favorite groups, urban legends, or fictional personalities into the game, enhancing personalization and replayability. 110 Cards for Expanded Gameplay: This 110-card expansion pack offers players a wide range of new ways to build influence, sabotage others, and control their conspiratorial webs—perfect for fans looking to add even more depth and humor to Illuminati. Contents: 110 cards

Amazon

New Conspiracy Layers: Illuminati Y2K adds another level of intrigue and absurdity to the original Illuminati game, bringing in Alien Abductors, Cattle Mutilators, Gamers, and 73 other unusual groups to expand your power structure. Fresh Strategies with Special Cards: The expansion includes 26 new Special cards that offer creative ways to manipulate income, power, and influence, with options like High Fashion, Red Scare, and Political Correctness for unique twists in gameplay. New Illuminati Factions: Two additional Illuminati groups, Shangri-La and the Church of the SubGenius, provide players with fresh opportunities and abilities to alter the flow of the game. Customization with Blank Cards: Six blank Group cards allow players to bring their own favorite groups, urban legends, or fictional personalities into the game, enhancing personalization and replayability. 110 Cards for Expanded Gameplay: This 110-card expansion pack offers players a wide range of new ways to build influence, sabotage others, and control their conspiratorial webs—perfect for fans looking to add even more depth and humor to Illuminati., Fabrikant: Steve Jackson Games


Productspecificaties

Merk Steve Jackson Games
EAN
  • 0080742097728
Maat
Geslacht
  • Jongens en meisjes
MPN
  • 1325SJG

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