You have eight hours. When the sun rises, the door will open on its own. Or it will not. You should not have accepted the invitation. But you did. Now you're locked in a luxury guest room in a remote mansion, your phone is gone, and the door has no handle from the inside. A note on the nightstand gives you the rules: every object you touch triggers a consequence. The metal hanger. The Bible with a key inside. The telephone that rings even though it's unplugged. The painting of a woman whose expression changes when you're not looking. You are not alone in this house. Someone else is moving through the walls. A child's voice comes from behind the plaster. The water runs red. Every choice matters. Every object has a price. Every path leads to a different ending. ━━━━━━━━━━━━━━━━━━━━━━ WHAT MAKES THIS BOOK DIFFERENT 19 possible endings - from triumphant escapes to fates far worse than staying locked in 12 interactive objects - each one unlocks a different branch of the story Replayable design - discover new endings each time you read Second-person narrative - YOU are the protagonist. The choices are yours. Hidden ending #19 - unlocks only after you've found all the others ━━━━━━━━━━━━━━━━━━━━━━ PERFECT FOR FANS OF - The Dinner Party: A Pick Your Poison Adventure by Freida McFadden - The Housemaid and Never Lie - Black Mirror and escape room experiences >━━━━━━━━━━━━━━━━━━━━━━ THE CLOCK IS TICKING You have eight hours until sunrise. The house is patient. The objects are waiting. The door is locked. What do you do? Open the door? → A chain stops you after six inches. Ashworth is in the hallway. Search the room? → Twelve objects. Twelve consequences. Twelve ways out... or deeper in. >The choice is yours. The consequences are real. The night is long. Turn the page when you're ready to begin. Or don't. The house has time. The house always has time.
AmazonPagina's: 208, Paperback, Independently published
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