An eternal horror haunts the woods, reaping an endless harvest of woe from those foolish or desperate enough to travel through them. Tired and injured, the party will have to not only face an endless onslaught from the horror but fatigue and madness as well, for there is no sleep in the Old Man's realm other than the sleep of death. Old Man of the Woods is a standalone horror-adventure that is system-agnostic and scalable to party size and power. This adventure spans several chapters, played in sequence, with decisions that impact later encounters. The characteristics of this adventure include hardships caused by increasing fatigue, mental illness, supernatural railroading (force progression once decisions are made), and undefined threats that change from encounter to encounter.
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