the spark and coin: 1

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Bol Tales of the Minted Realms: The Spark and the Coin follows Doug, a grumpy hermit wizard who descends from his tower after three years of solitude, drawn by a recurring vision of a golden coin stamped with a dragon's eye. What begins as a simple guild job in the market town of Crestfall quickly becomes something far larger - a sacred quest to find seven ancient dragon vaults and stop a two-century-old villain from unraveling reality itself.Along the way Doug assembles the most unlikely family imaginable: Archus, a four-hundred-year-old skeleton archivist in spectacles who writes everything down; Wren, a twelve-year-old girl whose grief has become gold light; Thessaly, an eleven-century wanderer keeping a three-hundred-year promise; Aldren, a wizard who spent three centuries alone studying his greatest mistake; six dragons of varying vintage emerging from centuries of vault confinement; and Mosswick, an ancient toad guardian who had the herbs ready the whole time.At its heart this is a story about knocking first. About asking instead of taking. About what grief can make of a person when it has nowhere to go, and what happens when someone simply says please.There is also a significant amount of pie.

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Bol

Tales of the Minted Realms: The Spark and the Coin follows Doug, a grumpy hermit wizard who descends from his tower after three years of solitude, drawn by a recurring vision of a golden coin stamped with a dragon's eye. What begins as a simple guild job in the market town of Crestfall quickly becomes something far larger - a sacred quest to find seven ancient dragon vaults and stop a two-century-old villain from unraveling reality itself.Along the way Doug assembles the most unlikely family imaginable: Archus, a four-hundred-year-old skeleton archivist in spectacles who writes everything down; Wren, a twelve-year-old girl whose grief has become gold light; Thessaly, an eleven-century wanderer keeping a three-hundred-year promise; Aldren, a wizard who spent three centuries alone studying his greatest mistake; six dragons of varying vintage emerging from centuries of vault confinement; and Mosswick, an ancient toad guardian who had the herbs ready the whole time.At its heart this is a story about knocking first. About asking instead of taking. About what grief can make of a person when it has nowhere to go, and what happens when someone simply says please.There is also a significant amount of pie.

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Pagina's: 86, Paperback, Archus the skeleton


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Merk Archus the skeleton
EAN
  • 9798233262975
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