Virus (Virtual Kombat)

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Bol The thrilling, high-octane sequel to sci-fi adventure Gamer, from the bestselling author of Bodyguard Scott nearly died playing Virtual Kombat – the virtual-reality fighting gamethat risks the lives of street kids for profit. Hunted by Wasp drones, Scott’s on the run when he comes across a gang of techno-hackers who share his wish to destroy VK. They’ve developed a virus that could do the job, but in order to implant it Scott has to re-enter the arena and risk being trapped inside thegame for ever … The thrilling, high-octane sequel to sci-fi adventure Gamer, from the bestselling author of Bodyguard In Gamer, Scott escaped Virtual Kombat – the all-too-real virtual reality game in which Vince Power risks the lives of street kids for profit. Scott's now on the run and comes across a gang of techno-hackers who share his wish to destroy VK. They've developed a virus that could do the job, but in order to implant it Scott has to re-enter the arena and risk being trapped inside the game forever… Particularly suitable for readers aged 9+ with a reading age of 8.

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The thrilling, high-octane sequel to sci-fi adventure Gamer, from the bestselling author of Bodyguard Scott nearly died playing Virtual Kombat – the virtual-reality fighting gamethat risks the lives of street kids for profit. Hunted by Wasp drones, Scott’s on the run when he comes across a gang of techno-hackers who share his wish to destroy VK. They’ve developed a virus that could do the job, but in order to implant it Scott has to re-enter the arena and risk being trapped inside thegame for ever … The thrilling, high-octane sequel to sci-fi adventure Gamer, from the bestselling author of Bodyguard In Gamer, Scott escaped Virtual Kombat – the all-too-real virtual reality game in which Vince Power risks the lives of street kids for profit. Scott's now on the run and comes across a gang of techno-hackers who share his wish to destroy VK. They've developed a virus that could do the job, but in order to implant it Scott has to re-enter the arena and risk being trapped inside the game forever… Particularly suitable for readers aged 9+ with a reading age of 8.


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Merk HarperCollins Publishers
EAN
  • 9781781127070
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