Whims of Wanderers and Rogues

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Bol Jae Oldridge is cursed. After interfering with a primal goddess of chaos, Jae is condemned to fall asleep in one location and wake in a new one each day. Magic and miles separate her from her gang, her father, and her beloved Halston, but Jae is determined to break the curse. Her only hope may be a mysterious, silent stranger she meets on the road... who may not be a stranger after all.Halston Harney is a captive. When he returns to his home realm to find his brother, both are captured by their traitorous uncle. In the hold of their father's stolen ship, they learn that one of them is to be an offering, completing a Rite for the death god who demanded retribution from their bloodline years ago. All seems hopeless, but when a former foe offers them another solution, Halston and Hodge have no choice but to place their trust in him.And the rest of the gang is only trying to stay together. After an encounter with a malevolent ghost, Tsashin is left battling a spiritual illness, and Gryff, Lorelin, and Ven are forced to travel back to the Hespyrian mainland in search of a cure. Along the way, they reunite with old friends and older enemies, as well as Mr. Elm, the cryptic keeper of the ghost town known as the Shroud. Here, they learn that the curse binding the town's spirits to this realm isn't as unexplainable as they once thought. The beings destroying Halston's world, along with Rogue herself, pose a far greater threat than Jae and Halston ever could have imagined. In a tangle of gods and monsters, portals and curses, and pacts ancient and new, the gang finds themselves locked in a battle as old as the world itself. They can only hope the bonds they've forged can help them save everything they hold dear.

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Beschrijving (1)

Jae Oldridge is cursed. After interfering with a primal goddess of chaos, Jae is condemned to fall asleep in one location and wake in a new one each day. Magic and miles separate her from her gang, her father, and her beloved Halston, but Jae is determined to break the curse. Her only hope may be a mysterious, silent stranger she meets on the road... who may not be a stranger after all.Halston Harney is a captive. When he returns to his home realm to find his brother, both are captured by their traitorous uncle. In the hold of their father's stolen ship, they learn that one of them is to be an offering, completing a Rite for the death god who demanded retribution from their bloodline years ago. All seems hopeless, but when a former foe offers them another solution, Halston and Hodge have no choice but to place their trust in him.And the rest of the gang is only trying to stay together. After an encounter with a malevolent ghost, Tsashin is left battling a spiritual illness, and Gryff, Lorelin, and Ven are forced to travel back to the Hespyrian mainland in search of a cure. Along the way, they reunite with old friends and older enemies, as well as Mr. Elm, the cryptic keeper of the ghost town known as the Shroud. Here, they learn that the curse binding the town's spirits to this realm isn't as unexplainable as they once thought. The beings destroying Halston's world, along with Rogue herself, pose a far greater threat than Jae and Halston ever could have imagined. In a tangle of gods and monsters, portals and curses, and pacts ancient and new, the gang finds themselves locked in a battle as old as the world itself. They can only hope the bonds they've forged can help them save everything they hold dear.


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Merk Paper Mountain Press LLC
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  • 9781735593395
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