Age Of Sigmar: Core Book (English)
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While Sigmar and his pantheon of Order strive for prosperity in these dark times the Great Necromancer Nagash marshals the forces of Death in a bid to claim every last soul for his own. Meanwhile Kragnos leads the wild forces of Destruction in a savage rampage across the civilised world all while the Chaos Gods prepare to conquer the last uncorrupted bastions in a world of conflict and upheaval. This is a new epoch a time of mighty battles and unending war. This is the Age of Sigmar! The Age of Sigmar is an epic setting populated by myriad armies powerful heroes and magnificent monsters. It plays host to vast realm-spanning wars between the forces of Order Chaos Death and Destruction. In the Warhammer Age of Sigmar Core Book you’ll not only learn the rich history of this war-torn age but you’ll also find all the rules you need to evoke these epic stories on the tabletop. The Book This 360-page hardback book is the ultimate companion for both novice and vetEran players of Warhammer Age of Sigmar containing everything you need to know to collect build paint and play with Citadel miniatures in the Mortal Realms. Realms of War The Core Book starts with Realms of War an overview of the Warhammer hobby with concise how-to guides on collecting building and painting your miniatures as well as the various ways you can use them to play games of Warhammer Age of Sigmar. War Unending Discover the history of the Mortal Realms in the first lore section of the book containing a detailed illustrated story-so-far from the arrival of mankind's God-King to the savage Era of the Beast. This covers three major ages: - The Age of Myth Sigmar’s journey through the cosmos his meeting with the Great Drake Dracothion and his exploration of the eight Mortal Realms. It tells of his awakening of other gods the building of civilisations and the fractious alliances that were forged. - The Age of Chaos brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos spitting daemon legions forth and destroying the peace that once reigned. - The Age of Sigmar in which the God-King's champions fight back against his enemies in all their forms. From the vengeful Realmgate Wars that cast Chaos back from many Order strongholds to the cataclysmic Necroquake brought about by Nagash God of the Dead to the dawn of the Era of Beasts as the ancient Earthquake God unleashes hordes of rampaging greenskins into the heartlands of civilisation. Delve into background information on each of the eight Mortal Realms – Azyr Shyish Ashqy Chamon Ghur Ghyran Hysh and Ulgu – which details their links descriptions of the native civilisations that have risen and fallen key events that have taken place and notable geographical features; along with details of the Realm of Chaos a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn. Clashing Empires Learn about the armies and alliances that fight across the Mortal Realms each featuring a showcase of beautifully painted Citadel miniatures split into four sections according to their Grand Alliances. Beginning with the forces of Order you'll glean insight into each of the factions that comprise the last bastion of civilisation in the eight realms (even if they don't always get along) before moving on to parley with their nemeses in the forces of Chaos. Meanwhile Nagash's alliance of Death plots to claim every last soul in the land while Grand Alliance Destruction indulges their baser instincts on a roaring rampage of carnage alongside their newfound deity Kragnos. The Rules The first rules section of this book contains the core concepts you need to start fighting battles in the Age of Sigmar taking you through deployment the battle rounds combat magic and more. The rules are laid out in a clear and concise format with additional commentary from the designers making this the easiest rulebook to reference in Warhammer history. Once you've got the basics squared away find out all about the three core ways to play the game and the battleplans you can undertake in each. Open Play Let your imagination run wild as open play caters for re-enacting every kind of narrative storyline or tactical challenge you can think of without restrictions. – Includes the Open War Battleplan Generator which provides pre-set Maps Victory Conditions Twists and Ruses. – Combining different options allows over 1200 different types of Open War scenarios to be played. Matched Play Designed to put both players on an equal footing matched play offers players an even chance of victory based around points-based army construction rules and a competitive set of battleplans. – Includes additional special rules including Stealing the Initiative as well as rules for additional objectives scored on either a turn-by-turn or end-of-battle basis. – Features much broader and more detailed requirements and restrictions than other game types including restrictions on endless spells reinforced units and
While Sigmar and his pantheon of Order strive for prosperity in these dark times the Great Necromancer Nagash marshals the forces of Death in a bid to claim every last soul for his own. Meanwhile Kragnos leads the wild forces of Destruction in a savage rampage across the civilised world all while the Chaos Gods prepare to conquer the last uncorrupted bastions in a world of conflict and upheaval. This is a new epoch a time of mighty battles and unending war. This is the Age of Sigmar! The Age of Sigmar is an epic setting populated by myriad armies powerful heroes and magnificent monsters. It plays host to vast realm-spanning wars between the forces of Order Chaos Death and Destruction. In the Warhammer Age of Sigmar Core Book you’ll not only learn the rich history of this war-torn age but you’ll also find all the rules you need to evoke these epic stories on the tabletop. The Book This 360-page hardback book is the ultimate companion for both novice and vetEran players of Warhammer Age of Sigmar containing everything you need to know to collect build paint and play with Citadel miniatures in the Mortal Realms. Realms of War The Core Book starts with Realms of War an overview of the Warhammer hobby with concise how-to guides on collecting building and painting your miniatures as well as the various ways you can use them to play games of Warhammer Age of Sigmar. War Unending Discover the history of the Mortal Realms in the first lore section of the book containing a detailed illustrated story-so-far from the arrival of mankind's God-King to the savage Era of the Beast. This covers three major ages: - The Age of Myth Sigmar’s journey through the cosmos his meeting with the Great Drake Dracothion and his exploration of the eight Mortal Realms. It tells of his awakening of other gods the building of civilisations and the fractious alliances that were forged. - The Age of Chaos brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos spitting daemon legions forth and destroying the peace that once reigned. - The Age of Sigmar in which the God-King's champions fight back against his enemies in all their forms. From the vengeful Realmgate Wars that cast Chaos back from many Order strongholds to the cataclysmic Necroquake brought about by Nagash God of the Dead to the dawn of the Era of Beasts as the ancient Earthquake God unleashes hordes of rampaging greenskins into the heartlands of civilisation. Delve into background information on each of the eight Mortal Realms – Azyr Shyish Ashqy Chamon Ghur Ghyran Hysh and Ulgu – which details their links descriptions of the native civilisations that have risen and fallen key events that have taken place and notable geographical features; along with details of the Realm of Chaos a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn. Clashing Empires Learn about the armies and alliances that fight across the Mortal Realms each featuring a showcase of beautifully painted Citadel miniatures split into four sections according to their Grand Alliances. Beginning with the forces of Order you'll glean insight into each of the factions that comprise the last bastion of civilisation in the eight realms (even if they don't always get along) before moving on to parley with their nemeses in the forces of Chaos. Meanwhile Nagash's alliance of Death plots to claim every last soul in the land while Grand Alliance Destruction indulges their baser instincts on a roaring rampage of carnage alongside their newfound deity Kragnos. The Rules The first rules section of this book contains the core concepts you need to start fighting battles in the Age of Sigmar taking you through deployment the battle rounds combat magic and more. The rules are laid out in a clear and concise format with additional commentary from the designers making this the easiest rulebook to reference in Warhammer history. Once you've got the basics squared away find out all about the three core ways to play the game and the battleplans you can undertake in each. Open Play Let your imagination run wild as open play caters for re-enacting every kind of narrative storyline or tactical challenge you can think of without restrictions. – Includes the Open War Battleplan Generator which provides pre-set Maps Victory Conditions Twists and Ruses. – Combining different options allows over 1200 different types of Open War scenarios to be played. Matched Play Designed to put both players on an equal footing matched play offers players an even chance of victory based around points-based army construction rules and a competitive set of battleplans. – Includes additional special rules including Stealing the Initiative as well as rules for additional objectives scored on either a turn-by-turn or end-of-battle basis. – Features much broader and more detailed requirements and restrictions than other game types including restrictions on endless spells reinforced units and
Bol PartnerThis is the time of turmoil. This is the era of war. This is the Age of Sigmar!Since the breaking of Sigmar's Tempest, the peoples of the Mortal Realms have fought tooth and nail for those islands of civilisation they have established. Every city is blackened by the fires of war, every populace harrowed by the ordeal of simple survival. But now, the Hour of Ruin has come, the fabric of reality splitting as numberless hordes of rat-like Skaven capsize decades of progress.Yet, the hosts of Sigmar are still marching. They know full well that the cycle of endless war is inescapable, taking its toll on even the mighty Stormcast Eternals. But though the candle of hope gutters, it burns bright enough to inspire a thousand selfless acts.The BookThis 288-page hardback book is the ultimate companion for all players of Warhammer Age of Sigmar, whether veterans or novices. It contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms.The Warhammer Age of Sigmar HobbyThe book opens with an introduction to the Warhammer hobby. Alongside the concept of the game, this section discusses the various aspects of the hobby, including collecting an army, building and painting miniatures, playing Warhammer Age of Sigmar, and choosing your way to play.The Mortal RealmsThis section provides a comprehensive overview of each realm and its current state, with the narrative presented from the perspective of the realm's inhabitants, such as soldiers, witch hunters, and more.History of the RealmsGet a primer of the key narrative events from the history of Warhammer Age of Sigmar, including summaries of key events such as the awakening of Kragnos and the Twin-Tailed Crusade.Factions at WarA background overview of the various factions from each Grand Alliance – Order, Chaos, Death, and Destruction. You'll find incredible artwork, a miniatures showcase, and additional information about key characters or important pieces of lore.The RulesThe book's Rules section is divided into three major sections: Core Rules, Advanced Rules, and a Glossary. You'll also find an overview of Battlepacks, making it easy to understand which ones best suit how you like to play. Finally, there are rules for terrain, and the various game formats, such as Spearhead, Path to Glory, and Matched Play.The Core Book closes with a handy, alphabetised rules index and a Path to Glory roster, Order of Battle, and Army roster. It also features a red ribbon bookmark.
Spellenwinkel.nlWarhammer Age of Sigmar - Core Book
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