GBL DESIGN PRINCIPLE 4: REALISTIC: Connecting Learning to Real-World Contexts

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Bol Design Learning That Feels RealDoes a realistic learning game need high-end graphics, cinematic visuals, or sophisticated simulations?Not necessarily.CHARM Your Learning Masterclass Series: Volume 6 - Realistic explores how realism can be intentionally designed into Game-Based Learning experiences-not through how closely a game looks like real life, but through how convincingly its rules, roles, choices, consequences, and progression reflect the logic of real-world situations.Realistic is one of the five core principles of the CHARM approach. This Volume challenges the common assumption that realistic learning requires expensive technology or lifelike simulation. Instead, it shows how simple game structures can create authentic contexts in which learners practise skills, behaviours, judgement, and decision-making.Discover practical approaches to designing learning experiences that: - Reflect the logic and complexity of real-world situations - Give learners believable roles and responsibilities - Create meaningful choices and realistic consequences - Use clear rules and coherent progression to establish authenticity - Move learners from simply playing to practising - Connect knowledge and skills to real-world contexts - Create realistic challenges without relying on high-end technology or graphicsDesigned for educators, trainers, instructional designers, facilitators, and learning professionals, this Volume provides practical concepts and design strategies for creating Game-Based Learning experiences that feel authentic, relevant, and applicable.Because realistic learning is not about making a game look like real life.It is about making the game work like real life.Design Smart. CHARM Your Learning.

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Design Learning That Feels RealDoes a realistic learning game need high-end graphics, cinematic visuals, or sophisticated simulations?Not necessarily.CHARM Your Learning Masterclass Series: Volume 6 - Realistic explores how realism can be intentionally designed into Game-Based Learning experiences-not through how closely a game looks like real life, but through how convincingly its rules, roles, choices, consequences, and progression reflect the logic of real-world situations.Realistic is one of the five core principles of the CHARM approach. This Volume challenges the common assumption that realistic learning requires expensive technology or lifelike simulation. Instead, it shows how simple game structures can create authentic contexts in which learners practise skills, behaviours, judgement, and decision-making.Discover practical approaches to designing learning experiences that: - Reflect the logic and complexity of real-world situations - Give learners believable roles and responsibilities - Create meaningful choices and realistic consequences - Use clear rules and coherent progression to establish authenticity - Move learners from simply playing to practising - Connect knowledge and skills to real-world contexts - Create realistic challenges without relying on high-end technology or graphicsDesigned for educators, trainers, instructional designers, facilitators, and learning professionals, this Volume provides practical concepts and design strategies for creating Game-Based Learning experiences that feel authentic, relevant, and applicable.Because realistic learning is not about making a game look like real life.It is about making the game work like real life.Design Smart. CHARM Your Learning.


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Merk AZITA ILIYA ABDUL JABBAR
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  • 9786299246169
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